After battling in the main level of the tower, Rabbit and Raz took a wuick breather before ascending the staircase. During their breather, a warforged entered the tower, bastard sword in-hand, a light shield in his other arm. Rabbit leapt from a meditative position to a battle position in a heartbeat, ready for the challenge. But Raz stopped him after telepathically communicating with the construct. The warforged was here on a tip that the secrets behind the runes on the foreheads of all warforged lay in the tower ruins.
The three climbed the stairs, only to be ambushed by goblin archers, skeletons, and a goblin Hexmage. With Rune the warforged Runepriest, formerly known as Blank the Race Class, there to heal the others, the encounter went off without much of a hitch. Upon reaching the top of the tower, a goblin underboss, his pet wolves, and his bugbear slave aimed to halt the advances of their raid spot. Mid-fight, the bugbear was accidentally dropped into one of their own traps, where Rabbit wuickly closed the door to prevent the Bugbear from climbing back into the fight.
After to combat, Rabbit examined the out-of-place jeweled stone throne, where he popped off a couple of real gems, and revealed a secret compartment, revealing a small pouch of old currency coins, and a Power Jewel (Level 5 Wonderous Item). Upon opening the trapdoor to question the bugbear, the party realized that the trapdoor wasn’t for keeping enemies locked in; it was designed to let troops out! Now our heroes must jump into these unknown tunnels and find the source of this soon-to-be goblin threat!